by Daniel Delargy
Since graduating from UEA, things kind of went downhill for me. I graduated with the grade I wanted, but I was stuck as to what to do next. I had no job, no sense of personal accomplishment, deteriorating relationships, and to top it all off I moved back in with my parents and felt ashamed because as the eldest child, I had this expectation that I had to be this success story which my siblings could look up to.
My old habits started returning. I tried to get back into an old hobby of mine, running – but quickly dismissed it. I hid myself away.Continue Reading
by Alex Valente
Content Warning: body issues, body shaming
In recent weeks, people with access to the internet on a regular basis have probably not been able to avoid reading news about a new application for smart phones, featuring a trendy geek icon that never really went away: Pokémon GO. As revealed in a totally legit super serious study by artist Justin Hall on Dorkly, the Niantic game is, in fact, part of a ploy to create superstrong, superbuff supernerds. True story.
To actually stray on the side of serious, though, the application has indeed helped some players (we will be discussing this in terms of people with disabilities, looking at positives and negatives — such as the gaping flaws for physical disabilities, or Playing While Black — in an article soon) to engage with others, and spend time outdoors (plus, this). Both results, in the most generalised way possible, are healthy habits and attitudes, and being hailed as the best thing to happen to nerds since Dungeons & Dragons.
by Zoe Harding
TW: Homophobia, transphobia.
On June 2nd, the latest in the life-simulating retail behemoth Sims franchise, The Sims 4, was patched to allow players to create non-binary and transgender characters. As IBTimes reported, the free update ‘unlocks over 700 items of clothing’ for either of the game’s binary genders, allowing ‘Female sims [to] wear suits like Ellen [DeGeneres], and male Sims [to] wear heels like Prince.’ This update has apparently been a year in the making in conjunction with GLAAD, but it was launched with little fanfare (most major gaming sites haven’t picked up the story, and there’s been comparatively little buzz online) and provided completely free of charge.
That last part was the most surprising for those versed in the gaming zeitgeist. EA, which owns The Sims’ publisher Maxis, is famous for its brutally exploitative commercial tactics and complete lack of corporate ethics, but they do have a surprisingly positive reputation for LGBT equality, at least amongst their workers. While it’s depressing that it took four massive games, sixteen years, 114 (and counting) editions and expansions and billions of gamer-hours of deleting the ladders leading into swimming pools to finally realise the dream of letting people put boy clothes on their girl Sims, it is encouraging that even a product like The Sims is finally starting to include people who aren’t just cisgender and straight.Continue Reading
By Sam Naylor
I’ve always felt an affinity towards the sci-fi and fantasy universe and embracing all of the nerdy stereotypes that are bestowed to Trekkies and Excelsiors alike. The out-of-this-world-experience that mediums such as superhero comics or dystopian literature can offer young people is a form of much needed escapism.