THE GENDER SLIDER – LGBT+ REPRESENTATION IN GAMING

1

by Rob Harding

TW: Homophobia, transphobia.

On June 2nd, the latest in the life-simulating retail behemoth Sims franchise, The Sims 4, was patched to allow players to create non-binary and transgender characters. As IBTimes reported, the free update ‘unlocks over 700 items of clothing’ for either of the game’s binary genders, allowing ‘Female sims [to] wear suits like Ellen [DeGeneres], and male Sims [to] wear heels like Prince.’ This update has apparently been a year in the making in conjunction with GLAAD, but it was launched with little fanfare (most major gaming sites haven’t picked up the story, and there’s been comparatively little buzz online) and provided completely free of charge.

That last part was the most surprising for those versed in the gaming zeitgeist. EA, which owns The Sims’ publisher Maxis, is famous for its brutally exploitative commercial tactics and complete lack of corporate ethics, but they do have a surprisingly positive reputation for LGBT equality, at least amongst their workers. While it’s depressing that it took four massive games, sixteen years, 114 (and counting) editions and expansions and billions of gamer-hours of deleting the ladders leading into swimming pools to finally realise the dream of letting people put boy clothes on their girl Sims, it is encouraging that even a product like The Sims is finally starting to include people who aren’t just cisgender and straight.Continue Reading

THE ELF OF SEXUAL DISCOVERY

1

by Paige Selby-Green

It’s not just the Netflix account that has parental controls. Life itself comes riddled with rules about what’s appropriate for children. Considering how important childhood is to the person they will grow up to be, it’s understandable that we want to shield them from any negative influences. It’s unfortunate then that this well-meaning idea of childhood censorship also includes queerness as being among topics that are ‘too adult’ for children to know about. This censorship of queerness hurts more than it helps, leading to lots of confused teens and twenty-somethings who are still figuring out their identities thanks to childhoods where the only kind of relationships they were exposed to were heterosexual ones.

Continue Reading

COMICS, A PROGRESSIVE MEDIUM

by Alex Valente

Repeat after me: comics is a medium, not a genre. Good? Good. Let’s start from there. Comics is (yes, plural noun, singular verb) a medium. As such, it has the power to channel ideologies, reflect society, provoke ripples in current trends, generate new ones, validate certain opinions, undermine others, and most of all — it influences a gigantic audience, it creates a dialogue between readers and authors.

Sometimes that dialogue is out of sync. Sometimes a side shouts louder than others. Sometimes it falls short of everyone’s expectations and hopes. And sometimes, really good things happen, and excellent conversations take place.Continue Reading